Load a Collada File in Scene Kit

My friend @lobrien (whose blog you should read if you don’t already) was asking about loading Collada files in Scene Kit, so I whipped up a quick example:

In the Xamarin Studio solution pad, the folder containing the Collada file has a .scnassets suffix, and the model has a build action of SceneKitAsset:

solution pad

Given this, the model is rendered as shown below:

duck

There’s also a Collada build action as well. I’ve never used that option though. If someone wants to elaborate on what that does (perhaps supporting animations embedded in Collada files? just a guess) please add a comment here.

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